PATCH 1


Howdy! It's been a while. Here's an update addressing a lot of bugs and issues found in the last demo; I intend to continue work on this game in earnest soon!

  • - Gameplay - vz lace module no longer lets you clip into solid objects
  • - Gameplay - stuck ships should automatically teleport out; it's still not perfect, but it does the trick
  • - Gameplay - warp navigation points shouldn't overlap as badly now
  • - Station menus - fixed 'exit equip anything' glitch
  • - Performance - fixed vignette objects lingering and causing tons of lag
  • - Performance - optimized a bunch of functions and render calls behind the scenes
  • - Performance - bloom effects are now primarily rendered through gamemaker's particle systems
  • - Navigation - location data now properly resets on death or return to menu; no more unintended starting in Cheyenne
  • - Demo difficulty - difficulty now properly resets on death or return to menu; no more high difficulty missions at the start of a run
  • - Demo difficulty - difficulty ramps up a little more slowly, resulting in fewer total enemies with a hard cap of 15 in a single mission. good luck!
  • - AI pathfinding - tightened up a few navmeshes; i'll have to go over navigation more in the future to improve the algorithms
  • - AI responsiveness - enemies will now aggro if attacked by the player at a distance
  • - Station menus - repairing your ship is now as costly as intended
  • - Station menus - grid menus should no longer crash due to array out-of-bounds errors
  • - Resolution - fixed 'camera being in the far lands' glitch caused by fullscreen alt-tabbing
  • - Resolution - fixed game crash when alt-tabbing when paused and in fullscreen

Please check out the discord for more direct updates and community input!

https://discord.gg/pgyKNkd6TC

Files

viozicsuns_DEMO_1.zip 9.3 MB
15 hours ago

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